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Messages - Moordoom de Darkhold

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General Discussion / Re: Mechwarrior News
« on: July 08, 2008, 11:28:26 am »

I moved up through regiment commander with House Marik in


Yea, me too. I still subscribe to the House Marik Yahoo group, since there are a few people I have played Battletech with there since 1992. And I was a Regimental Commander there too. At one time, back in the 90's I was a Military District Commander but.....

I was also an Admin for ALFA in the NWN community who were developing a persistent world of the Forgotten Realms, and we came up with some great Ideas, like the character transfer to differing servers, but the community kept tearing it apart because it was not the "perfect" picture they were looking for.

I looked into Smith and Tinker, and there site has not changed since the February announcement so I am holding out for Warhammer Online for the time being, and playing Crysis and WOW when I have a few minutes to spare.

Moordoom

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General Discussion / Re: Mechwarrior News
« on: July 07, 2008, 06:48:30 pm »
Reviving an Old Topic  :)
Mechwarrior Living Legends http://mechlivinglegends.net/ is building a complete Conversion for the Crysis game. This will encompass Almost every facet of the Mechwarrior universe, from playing an Infantry Man or Elemental , vehicles and tanks, thru 88 planned Mech Models, plus VTOLs, Aerospace Fighters and a few Dropships. The only thing missing are Jumpships, Space Naval Vessels and Water Naval Vessels.
Plus they got a complete License Blessing from Microsoft to do this. I am not sure how far the license extends in so far as Smith and Tinker are concerned. But It will be capable of 64 online players on a single battlefield, and with what ISWars is doing would make for a great Persistent Game.

An MMO for Mechwarrior would be kind tough, But a Persistent Universe game would be good. GEnie had one with the Original Mechwarrior game back in the early 90's, and MPBT 3025 was almost a real game by Electronic Arts before the canned it. It was all the way into Open Beta and a couple of months before release.


Food for thought :)

Moordoom

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